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Look At can now drive brow morphs, so that a character’s eyebrows and eyelids move realistically as its gaze shifts, which can also trigger eye creases and forehead wrinkles generated by the dynamic wrinkles system. In addition, iClone’s Look At system, which automatically adjusts a character’s head to follow moving targets, has been updated. Users can adjust wrinkle settings directly inside iClone, while iClone Unreal Live Link automatically converts the wrinkle set-up into an Unreal Engine Blueprint.Įxtended Look At system and support for progressive texture loading You can read more about how the dynamic wrinkles system works in this story. The wrinkles can be triggered by keyframe animation, or in real time by Face Puppet, iClone’s facial puppeteering system, or by motion-capture data streamed in via the add-on Motion Live system. It automatically generates wrinkles on a character’s face in response to changes in expression, layering finer, texture-based wrinkles over the larger folds of flesh generated by Character Creator’s expressions system.

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Support for Reallusion’s new dynamic wrinkles systemīoth iClone and iClone Unreal Live Link now support characters with facial wrinkles generated by Reallusion’s long-awaited dynamic wrinkles system, introduced in Character Creator 4.2. In addition, iClone 8.2 gets an update to the Look At system, which can now trigger facial morphs as a character’s eyes move, and support for progressive texture loading to reduce scene loading times. Reallusion has released iClone 8.2, the latest version of its real-time character animation software, and iClone Unreal Live Link 1.2, the latest version of its live-link plugin for Unreal Engine.īoth updates add support for characters that use Reallusion’s new dynamic wrinkles system, introduced in Character Creator 4.2, the latest version of its character-generation software.










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